55神奇RobloxStatistics Revenue, Usage & Growth Stats

Roblox成立于2004年,在2006年推出的早期阶段努力捕捉游戏玩家的心灵。This, however, would change in the coming years. As technology lowered barriers to entry, more gamers made their way online, and the platform took off. Today, it’s a listed entity and生成数亿美元的收入。

但是是什么让它特别?一些东西。这是游戏中心与强大社区和社会元素的结合。用户涌向平台结交朋友,享受多人游戏并花钱来增强头像。Roblox还有很多,这篇博客文章提供了统计信息,这些统计信息可以说明平台的故事数字。


Amazing Roblox Usage and Growth Statistics:


12 Notable Roblox Statistics

Notable Roblox Statistics

Roblox最令人印象深刻的统计数据是什么?在过去的十年中,该平台取得了惊人的壮举。除了我们上面提到的增长之外,Roblox还为独立游戏开发人员和独立游戏爱好者创造了一个独特的空间。这是它所享受的最显着成就:

1。12 million creatorscall Roblox home.

2。自2008年以来,该平台已经提供了2900万种游戏体验

3。$538 million has been paid to its community of game developers from around the world.

4。自2008年以来,Roblox已积累了414亿小时的参与度

5。Roblox has 45.5 million daily active users. That’s up from 7 million daily active users in 2016.

6.Roblox once clocked 5.7 million concurrent users, making that its all-time peak usage.

7.近170万开发商和创作者赢得了Robux。

8.More than 5.8 billion virtual items (both free and paid) got acquired in 2021.

9.Roblox’s largest age group is 9 to 12-year-olds who make up 26% of its user base.

10。移动设备占该平台用户会议的75%,将桌面会议黯然失色47%。

11。2% of the gaming platforms users access Roblox through gaming consoles.

12。2021 saw a surge in the number of new creators, with female creators and male creators growing by 353% and 323% year-on-year, respectively.


Roblox统计数据显示了世界各地的使用

It’s no secret that going global is a major scaling tactic. Roblox has been able to capitalize on its appeal by expanding its user base to all corners of the globe. From the US and Canada to Europe and Asia, the user-generated gaming giant has created an international community that lives and loves indie gaming. Here is a closer look at Roblox’s footprint across the world.

Roblox统计数据

来源:statista.com

13。来自180多个国家 /地区的人们使用了Roblox。

14。The largest number of active users comes from North America (US and Canada), accounting for 32% of the platform’s base.

15。Together, the US and Canada flood the platform with 14.5 million daily active users.

16.欧洲提供第二大用户群,每天有1320万活跃用户。

17.欧洲占罗布洛克斯全球用户群的29%。

18.680万每天活跃的用户从亚洲播放。

Beyond North America, Europe and Asia

While North America, Europe, and Asia are the largest markets for the gaming platform, there are still many gamers in other regions that use the platforms.

19.10.9每日活跃的Roblox使用者设在亚洲,欧洲和北美以外的地区。

20.在2年内,世界其他地区为Roblox增加了3.21倍的用户。


Roblox Daily Active User Statistics

每日活跃的用户代表在24小时内在平台上进行的所有参与,而Roblox自2018年以来的增长惊人。

21.The platform experienced a growth spurt between 2018 and 2020, adding 23.3 million new users.

22。In fact, the number of Roblox daily active users in Q4 2020 increased by 170.8% compared with Q4 2018.

23。Daily active users grew by 40% from 32.6 million in 2020 to 45.5M million in 2021.

24。2022年6月的报告显示,Roblox Dau总数为5330万,同比增长了17%。

25。In July 2022, Roblox DAU reached an all-time high of 58.5 million—a 26% increase from the same month the previous year.

26。Roblox的平均每日用户每天在平台上花费156分钟或2.6个小时。


Roblox参与统计

Roblox measures the number of hours a user spends on the platform as engagement hours. These include searches for new games, visits to its avatar store, and creating games using its free gaming engine. Back in 2006, founders David Baszucki and Erik Cassel could only have imagined this level of interaction on the platform.

这是什么归因于如此多的参与?好吧,一些关键因素。自2006年以来,世界发生了很大的变化。访问互联网。在北美和欧洲的国家享有可靠和快速的纤维连通性的地方,在世界其他地区,例如非洲,纤维只有今天才扎根。手机也在发展。大多数人可能还记得苹果公司的第一代iPhone仅在2007年发布。

当您考虑到当时所有令人惊奇的新功能时,与我们今天使用的手机的处理能力,RAM和存储容量相比,它显得显得苍白。

移动设备的数据计划也变得更加负担得起。您还可以获取更大的数据计划,使您可以在手机上连续数小时在手机上进行游戏。

But that’s not all that’s influenced Roblox’s growth spurt since 2020. In mid-March of 2020, the world began to feel the impact of the coronavirus. For the first time in a long time, being outside was something that governments urged their countries to avoid with some instituting serious measures to cut infection rates.

Anyone caught outside could be fined and faced imprisonment. These measures forced more people to turn to the web. People began using the internet for real-time updates on the world and the pandemic. They also started gaming. Like YouTube, Facebook, Instagram, and many other online platforms, Roblox became an outlet.

Roblox的使用统计数据是什么样的?这是一些非常有说服力的人物,这些人物表明人们有多喜欢这个平台:

27。2021年,全球Roblox用户的参与度总计414亿小时,每个国家 /地区的参与度超过10亿小时,使他们成为参与时间最多的前7个国家。

  • United States
  • 巴西
  • United Kingdom
  • Philippines
  • 墨西哥
  • Russia
  • Thailand

28.Roblox user average 2.5 engagement hours per DAU each day.

29.Roblox records 3.924 billion hours engaged in June 2022 showing a slight increase from 3.571 billion hours in May.

30.The total hours engaged for the second quarter of 2022 was 11.3 billion, up by 16% year on year.

31.In July 2022, Roblox achieved an all-time high, with 4.739 billion hours of engagement by daily active hours.


关于Roblox的游戏统计数据

Roblox可能是当今最大的在线游戏收藏。但是,使平台最吸引人的是社区的感觉。在平台上,用户可以赞美,投票,喜欢和喜欢的游戏以及更多标题提供多人游戏功能。乍一看,考虑到平均游戏时间,游戏似乎几乎没有提供参与度,但是,超过70%的用户从移动设备访问平台,这些体验可能是其他活动之间参与的其他活动之间的短暂逃脱。

32.2021年,Roblox的26,953次经历超过100,000次访问。

33.截至2022年9月,Roblox在Google Play上已下载了超过5亿次,并且是Apple Playstore冒险类别中排名第一的应用程序。


The Most Popular Games on Roblox

The best indicator of game popularity is the number of visits. Adopt Me! has been a favorite for a while and is currently the most popular game on Roblox.地狱之塔,米普(Meepcity),布鲁克黑文(Brookhaven)和小猪(Piggy)将自己的位置保持在前五名。

34。截至2022年8月,Roblox上访问量最多的经历包括从竞争游戏到社交聚会场所的各种主题。这是他们访问次数的前10名。

  • Adopt Me! 29.8 billion
  • 布鲁克黑文222亿
  • 地狱塔190亿
  • MeepCity 14.3 billion
  • Piggy 10.9 billion
  • Murder Mystery 2 8.7 billion
  • 皇家高80亿
  • Blox水果75亿
  • 欢迎来到Bloxburg 65亿
  • Jailbreak 5.9 billion

35。Created on January 18, 2014, Murder Mystery 2 is the oldest game in the August 2022 list of the Top 10 Most Visited Games.

36。虽然《谋杀之谜2》和《越狱》并未进入访问量最高的5场比赛,但它们是最喜欢的游戏之一。大多数Roblox用户的收藏夹列表中的五个游戏是:

  • Adopt Me 24,843,561 favorites
  • 谋杀之谜15,194,662的最爱
  • Jailbreak 17,571,055 favorites
  • Brookhaven 14,849,363 favorites
  • MeepCity 14,588,167 favorites

Roblox用户年龄统计

Roblox在年轻用户中更受欢迎,其中大多数年龄超过9岁。最大的人群是9至12岁之间的用户,表明年轻的游戏受众的成长。这是由访问移动设备,计算机和控制台驱动的。

Other factors include the growing online gaming market and the increasing attention gaming received in the last few years. While these are indie games and not part of any gaming competitions, access and multiplayer functionality offer younger gamers a way to connect with other gamers and the chance to foster a more inclusive community.

37。Here’s a breakdown of Roblox’s daily active user demographics by age:

Roblox每日活跃的用户人口统计

38。迄今为止,按年龄增长最快的人群是17-24岁的年龄段。


Roblox用户性别统计

One of the more interesting conversations about the online gaming market has to be centered around gender. In the past, female gamers seemed to be fewer in number, however, that appears to be changing. Roblox has seen an almost even pairing and growth in female user numbers since 2016.

用户性别统计

39。roblox性别人群平台上的男性和女性几乎相同。Roblox的使用者中有43%是女性,而男性为48%。

40.Signing up for Roblox includes selecting a gender which is an optional field. As much as 9% of users have chosen to not identify with male or female genders.

41.自2016年以来,Roblox看到了更多女性加入该平台。女用户的基础数字一直从2016年的35%稳步增长到2021年的48%。


Roblox Gaming Device Statistics

Access to Roblox is undoubtedly one of its attractions. By giving users the ability to have gaming experiences on mobile devices, desktop computers, and gaming consoles, Roblox has made it easier for a larger audience to enjoy more games.

42.75Roblox用户会议的百分比发生在移动设备上。

43.Desktop gaming experiences account for 23% of Roblox’s platform usage.

44.2% of users access Roblox through gaming consoles.


Roblox收入统计

Initially, Roblox was a free-to-play platform and still includes many free gaming experiences. This changed in recent years with the addition of Roblox premium, and the inclusion of commissions charged to developers for successful transactions. While these revenue streams add to its bottom line, Roblox has been wildly successful selling virtual goods.

Its currency, Robux, can be earned from its website or purchase on a one-time basis or through a subscription to Roblox Premium. To have access to Robux, you must create a user account. The more exciting part is that Robux can be exchanged into US dollars, adding a considerable amount of appeal to the platform.

开发人员还能够赢得Robux并有更多的方法。这些包括:

  • Selling games access and enhancements to users
  • Selling content and tools to other developers
  • 提供基于参与的支出
  • Selling items to users via Roblox’s Avatar Marketplace

How Much Roblox Makes

仔细研究Roblox产生了多少收入:

45.Revenue grew 82% from $508.4 million in 2019 to $923.9 million in 2020. It then grew 108% more to $1,919.2 million in 2021.

46。Registering earnings of $591.2 million in Q2 2022, Roblox revenue saw an increase of 30% from the same quarter in 2021.

47。In February 2022, the Roblox app earned $45.99M, $15.49M, and $9.14M from iPad, iPhone, and Google Play, respectively.


Roblox Mobile Spending Statistics

Mobile usage represents the largest form of access to Roblox, and so it’s no surprise that it would be where a large chunk of the platform’s revenue is generated.

48。More than 5 in 10 mobile users make in-app purchases on Roblox.

49。Approximately 52% of Roblox iOS mobile users spend between $0.99 to $9.99 on in-app purchases.

50.在欧洲,Roblox收入增长了29.4%generating approximately $264 million in player spending from Google Play and App Store combined.


Roblox上的开发人员和创作者多少

In the nine months ended September 30, 2020, Roblox had nearly 7 million active developers across more than 170 countries who had either created or updated an experience on the platform. This shows that the platform offers developers a chance to create and engage with a growing audience. And the effects of this kind of community translate into monetary gain. For their efforts, developers retain 70% of every game purchased through the platform where creators pocket 30% of revenue. Here’s a look at how game developers fair on Roblox:

51.A developer earns anywhere between 30% and 70% of a transaction value. The actual percentage depends on whether they are the creator, the seller, or both.

52.99.47%的开发人员每年在Roblox的收入不到1,000美元。

53.In 2021, Roblox paid out more than $500 million dollars to its community of developers and creators.

54.2021年,超过5,500名开发人员和创作者通过开发人员交换计划将其抢劫换成现实世界中的货币

55.2。7 million developers and creators earned Robux in June 2022.


Wrapping Up

Roblox has proven that online gaming isn’t reserved for larger, more competitive communities and competitions. Its 8 million strong community of developers, creators, and users show that it is possible to create a space where many can thrive, and still be profitable. If you’re looking for an escape, be sure to check out the platform. You’re bound to find a gaming experience hidden among the 20+ million that you will enjoy.

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